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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.



Singularity Concepts: BARISOV

Working on the concept for Barisov was one of the best experiences I had on Singularity. I love retro technology from the 40's and 50's, so giving him all kinds of random gear was really fun. I also used him as a springboard for many of the design motifs I'd use on the TMD design.




Sean Binder's amazing high-poly model: