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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.

Saturday
Feb182012

Singularity Concepts: E99 TRAIN

There weren't many vehicles in the game, but I did get to design a cool retro Russian train. It was a nice departure from all the character and creature work.