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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.


Singularity Concepts: ELITE SPETSNAZ

These guys were fun to design. The idea is that they have armor that uses e99 energy so they can't be affected by the TMD, much like the large "apron" that Barisov wears.