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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.

Wednesday
Feb152012

Singularity Concepts: ENVIRONMENTAL CONCEPTS

I didn't work on many environments on Singularity. I left those to the professionals like Nick Southam, Jeff Moy, and Eric Spray. But I pitched in wherever I could, mostly with plant life and ways to show how the e99 effected the island.