(click to view the images larger)

I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.

Wednesday
Feb152012

Singularity Concepts: HARVESTER

This nasty little bugger was ultimately cut from the game. He was the uncomfortable hybrid of a man-0-war jellyfish and some sort of bug.

KILL IT WITH FIRE!