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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.

Saturday
Feb182012

Singularity Concepts: TECH

In addition to the TMD, I worked on a lot of the other "Katorga Tech" elements of the game. Many of these motifs were carried over from the TMD design. Though you may not think it, I really enjoy designing mechanical stuff! I still try to give my tech designs an organic flair.