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I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.


Singularity Concepts: ZEK Brute and the ZEK BOSS

Concepts for the "Zek Brute" and the "Zek Boss". It was super fun to work on these characters because drawing the "big guy" seems to comes easy for me!