(click to view the images larger)

I worked on Raven's first original IP, "Singularity," from 2006- 2009. I was fortunate to be one of the main concept artists on the project and was able to work on some of the key characters, creatures, weapons and motifs in the game. I've also included some of the high poly models done by the talented modelers I worked alongside at Raven.

I consider my work on Singularity a milestone in my artistic career.

Sunday
Feb122012

Singularity Concepts: ZEKS

Concepts for the primary enemy in Singularity, the "Zeks". The idea changed from mutated humans created by the Russians' time experiments to the final concept of a Spetsnaz soldiers infected by Soul Leeches.

Happy scrolling!